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1. Yet annother "Rising Plex-Prices" Thread - in EVE General Discussion [original thread]
I'm impressed. Even thought some ppl in here differ from my personal opinion, I do see all of it as valuable input, All besides one ^^ This one: lol ^^ erg cz wrote: Supply can be fixed in a simple way. There is tons of PLEXes, accomodated on ...
- by Destriouth Hollow - at 2017.08.01 14:18:12
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2. Reason why this game will fade away: hate against highsec players - in EVE General Discussion [original thread]
Zorh wrote: The high sec space should be the center of the whole game. Filled with life. Instead of that it's place where nobody chats on local just because some imbesil with iq of a three year old will do the only thing they can: press F1. Th...
- by Destriouth Hollow - at 2017.07.31 14:38:33
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3. Yet annother "Rising Plex-Prices" Thread - in EVE General Discussion [original thread]
Your "wrong" is wrong! On a more serious note: please elaborate what you disagree with.
- by Destriouth Hollow - at 2017.07.31 14:34:46
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4. Yet annother "Rising Plex-Prices" Thread - in EVE General Discussion [original thread]
I see lots of nonsense assumptions and even suggestions around the forums these days. Sadly however the topic at hand IS complicated and doesn't have an easy solution. Each good solution will bring some problems along. First we need to define a g...
- by Destriouth Hollow - at 2017.07.31 13:22:20
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5. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Give the following ships: (Pilgrim , Falcon, Arazu, Rapier) +10% bonus to Core and Combat Probe Scanner Probe strength. Or to any other Cruiser-type instead. Keywords: T3-Cruiser, Cruiser, Scanning, Generalization vs Specialization Not...
- by Destriouth Hollow - at 2017.07.13 09:50:08
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6. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Ability to combine and split Blueprint-Copies Keywords: assets, blueprints, copies Note: Let us combine and split Blueprint-Copies of the same type, as long as they hve the same ME/TE. --- Currently Blueprint-Copies clogg up the inven...
- by Destriouth Hollow - at 2017.07.07 10:13:28
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7. Stackable BPCs that dont clog up your hangar. - in Player Features and Ideas Discussion [original thread]
What new forums?
- by Destriouth Hollow - at 2017.07.07 10:04:26
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8. Stackable BPCs that dont clog up your hangar. - in Player Features and Ideas Discussion [original thread]
So what's CCP's take on this? Would we be allowed to combine and split runs?
- by Destriouth Hollow - at 2017.06.29 08:26:21
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9. Stackable BPCs that dont clog up your hangar. - in Player Features and Ideas Discussion [original thread]
Do Little wrote: I made a mistake a while back and ended up with 300 1 run BPCs instead of 1 300 run BPC. Boy would I love to be able to merge runs of identical BPCs! I don't expect this to happen, it will let people overcome slot limitations ...
- by Destriouth Hollow - at 2017.06.27 19:11:16
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10. Stackable BPCs that dont clog up your hangar. - in Player Features and Ideas Discussion [original thread]
Hmmm now that you mention it, this would indeed add a lot more unique items to eve, whcih might be problematic. They could stil give us the ability to split and combine BPCs/runs. That would already solve the major issues.
- by Destriouth Hollow - at 2017.06.17 19:57:13
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11. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
What are you on about? They reduced it to 10% nerfing. I guess its ok now. It just went from an omg-rofl-stomp-nerf to a minor "meh"
- by Destriouth Hollow - at 2017.06.13 12:00:25
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12. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
But knowing about these special faction Dreads wont help you much. They are about as common as Player Capitals in Highsec ^^
- by Destriouth Hollow - at 2017.06.13 11:01:40
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13. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Random Freak wrote: Destriouth Hollow wrote: Random Freak wrote: Destriouth Hollow wrote: True Sansha Dreads (the seldom faction kind) give 120mil bounties. . My bad then. Since i reside in Delve, i've only ever encountered the B...
- by Destriouth Hollow - at 2017.06.13 10:50:02
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14. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Random Freak wrote: Destriouth Hollow wrote: True Sansha Dreads (the seldom faction kind) give 120mil bounties. . My bad then. Since i reside in Delve, i've only ever encountered the Bloodraider Dreads which are at 60m bounty. Thanks. ...
- by Destriouth Hollow - at 2017.06.13 10:43:53
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15. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Destriouth Hollow wrote: 1) That guy is using stratioses and not carriers Doesn't matter, its the tool he is using we are looking at not the ships. Destriouth Hollow wrote: 2) Microing 3 squads of fighters is the sam...
- by Destriouth Hollow - at 2017.06.13 10:35:46
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16. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Random Freak wrote: Petros K wrote: Miss 'Assassination' Cayman wrote: Destriouth Hollow wrote: If you really want to compare capital-ratting to other ships, do the following: 1) Take only bounties that came from ratting anomalies (cap...
- by Destriouth Hollow - at 2017.06.13 10:27:26
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17. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Axhind wrote: baltec1 wrote: [quote=Axhind] Nope the statics will be much more evenly for all the reasons I listed. The average capital-ratter rats more per month . I expect FAR more than 6,2% of all nullsec-ano-ticks be ge...
- by Destriouth Hollow - at 2017.06.13 10:26:39
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18. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Destriouth Hollow wrote: Destriouth Hollow wrote: CCP Larrikin wrote: The Data: LetGÇÖs set the stage for the decision by taking sample of 5 days in June. During that timeframe 10.6 Trillion ISK was rewarded in bount...
- by Destriouth Hollow - at 2017.06.13 10:00:51
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19. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Petros K wrote: Miss 'Assassination' Cayman wrote: Destriouth Hollow wrote: If you really want to compare capital-ratting to other ships, do the following: 1) Take only bounties that came from ratting anomalies (caps don't rat anywhere el...
- by Destriouth Hollow - at 2017.06.13 09:58:56
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20. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Miss 'Assassination' Cayman wrote: Destriouth Hollow wrote: If you really want to compare capital-ratting to other ships, do the following: 1) Take only bounties that came from ratting anomalies (caps don't rat anywhere else) 2) Take only bo...
- by Destriouth Hollow - at 2017.06.13 09:48:22
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